Organizer applications: Even the most basic handsets offer organizer applications. Typically, you'll find a calendar, an alarm clock, a stopwatch, and a calculator. Higher-end handsets will have many more options, while other models will offer offbeat applications such as a compass or a thermometer.
The Nokia N95 has almost every feature you could want in a cell phone.
Phone book and voice dialing: Consider how many contacts you can store. Voice dialing lets you make calls without using the keypad, which is particularly handy when you're on a headset or if you're using the speakerphone.
Web browser: This lets you surf the wireless Web and get information such as news and sports recaps, weather reports, and stock quotes. It also lets you download files including games and ring tones. WAP (Wireless Access Protocol) browsers are optimized to view sites configured to display on small, mobile devices but keep in mind that not all sites are made for WAP browsing. On the other hand, some newer, high-end phones are including full HTML browsers so find out which you'd prefer. You can use some Internet-ready phones as a modem for your PC, but you'll need to purchase the proper data cables to take advantage of this feature.
The Neonode N2 id a unique all-touch-screen phone.
Messaging and e-mail: Text messages send text only, and multimedia messages send pictures and videos as well as text. Some handsets support instant messaging from services such as AOL and Yahoo. If you'd like to receive personal or work e-mail on your handset, make sure it supports this feature. Messaging and e-mail does cost extra, however, so consider purchasing a data plan if you'll be using the features frequently. You might also consider a phone with an alphabetic keyboard for faster typing.
Camera and video recorder: Use them for taking pictures and shooting brief video clips. Some have a low-grade VGA resolution, but many camera phones now have resolutions of a few megapixels or more, which offer much better photo quality. Similarly, while some camera phones offer just a few extra features, other models offer a flash and editing options that resemble those on a regular camera.
Speakerphone/conference calling: A speakerphone is useful for hands-free calling when you're driving or multitasking. Consider getting a unit with a full-duplex speakerphone, which allows both parties to speak at the same time. Business travelers who need to set up impromptu meetings will want to look at a phone that supports conference calling.
Push to talk: A walkie-talkie-like service that lets you immediately connect with individuals or call groups, which is especially useful for business users who need instant contact with their colleagues. Best of all, you don't need a cell signal to use them and you won't use standard calling minutes. Not all carriers offer this feature, however, and it's not available on all phones.
Bluetooth: This feature lets you wirelessly connect via low-frequency radio waves with external devices, such as a headset for making calls. Many phones also allow you to use Bluetooth to exchange or sync data with other Bluetooth devices or to connect to stereo headphones to listen to music.
Multimedia options and memory: Some features to look for include a digital music player, support for MP3 files, and an FM radio. Also, many phones now support streaming video through 3G wireless broadband networks, live TV, and wireless music downloads.There will be an extra fee, of course, and you'll need 3G service in your area.
For the best experience with a multimedia phone, make sure your phone has plenty of storage space (an external memory card slot is best), and consider whether you want dedicated music controls on the exterior of the phone
Accessories, applications, and personalization options: Some phones come in multiple colors or allow for changeable faceplates. Accessories such as Bluetooth headsets, speakers, or SIM card readers also are available, but make sure it's specifically designed for your phone of choice. Most models offer a variety of customization options as well. These can include a choice of display wallpaper, screen savers, and ring tones. If personalizing your phone is important to you, make sure you have a lot of options before buying a particular model.
Handsets will also differ on their support for extra applications. Though every cell phone supports games not every model comes with integrated titles. In that case, you'll have to buy them for a few dollars a pop, and your selection will change by carrier. Extra applications are available depending on your phone model and your carrier. For example, Sprint offers a wireless backup service to save your contacts, while Verizon Wireless has a GPS application called VZ Navigator.
The best source of technology, gadget and infotainment news all in your fingertips.
Wednesday, May 12, 2010
Confused On Phone? Let ya help ya up
Picking the right cell phone has as much to do with personality as it does with needs. Handsets vary from the feature-rich and slickly styled to the strictly functional and unassuming. Ultimately, though, it's a personal choice, and you'll want to buy a handset that is right for you--one that you'll enjoy using and carrying around. And while there are many factors to consider, it all boils down to which handset will offer the best blend of design, features, and performance.
Style
The Samsung FlipShot SCH-U900 is a flip phone. Cell phones come in a variety of form factors. Flip phones and candy bar models are the most common, but slider phones have grown quite popular as well in the last couple years. Swivel phones are also available, but they are relatively few in number.
Each form factor has its unique characteristics, so you'll want to think carefully about which is best for you. For example, flip phones are useful if you frequently store your mobile in a pocket when on the go since the shape prevents accidental dialing. Also, since they cradle your head naturally, flip phones can be more comfortable for some users. On the other hand, candy bar-style phones can be sturdier and, for many users, easier to use. Lastly, slider models can provide the best of both worlds, and many people just find the sliding action appealing. When making your decision, be sure to hold the mobile in your hand and next to your ear to see how comfortable it is to hold in your hand.
Now it's time to think about more specific design concerns. When evaluating a new phone you should first examine the size and placement of the buttons and controls and the size of the text on the display. Make sure that the controls are big enough and that you can understand how to use them. Though thin phones are very popular they usually have keypads that are flat with the surface of the phone, which can be difficult to use. If you're considering a phone with a full alphabetic keyboard, you should test that as well.
Secondly, look at the display and see if you can read the text without straining. If you have a flip phone, an external screen is advisable so you won't have to open the phone to see your caller's identity. Thanks to the iPhone, touch screens have also grown in popularity. Though touch screens provide a nice "wow" factor, many don't provide tactile feedback, which can entail a learning curve for many users.
Finally, remember that you'll want to enjoy using your phone and carrying it around. So go for an interface that's attractive and easy to use, and pick a color and shape you won't mind holding in your hand. And since some handsets are more rugged than others, find something that fits your activity level.
Features
The LG Voyager VX10000 has a touch screen and a full alphabetic keyboard. If you thought picking a design was hard, choosing your features isn't any easier. The list of possible mobile features is extensive, so carefully consider each point. As a general rule, you shouldn't buy anything more than you need, so don't let a carrier salesperson pressure you into buying an expensive handset. If you want a handset just to make calls, stick with something simple that doesn't offer a lot of extra features. Though basic phones are often overshadowed by high-end handsets in carrier stores, a variety of such models exist. But you may have to ask for them.
If you're going to use your mobile for e-mail or organizational tasks, go with a higher-range model or even a smart phone. Alternatively, if you'd like entertainment options on your handset, consider a camera phone or a device with an MP3 player or streaming video.
Performance
The Sony Ericsson W580i is a slider phone. Though design and features are very important when buying a cell phone, performance is the most critical point to consider. Remember, a cell phone is only as good as the calls it makes, so even the most feature-rich and design-centric handset is worthless if it can't offer decent call quality. And while the strength of a carrier's network is critical to making good calls, the strength of the phone's antenna and receiver play a big part in performance as well.
Determining call quality will take some work on your part. Editorial reviews are helpful, but call quality is ultimately subjective and will vary sharply--even for the same kind of phone--according to the user's geographic location, the numbers of callers using a carrier's network at a given time, and even atmospheric interference. You can start by asking your friends and see what they recommend. Also, ask to test their phone for yourself. When shopping in a carrier store, ask to make a test call with any handsets that perk your interest. If they don't have working display phones, ask a sales rep to use one. When evaluating call quality listen for the clarity of the voices and the volume level. Check to see if the phone picks up any static or interference and ask you callers how you sound to them. Remember, you can always test a phone during the grace period and exchange it if necessary.
If you're looking for a good camera phone or multimedia handset, you should also consider how those features will perform. Every camera phone will vary in photo quality and some music phone will be better than others. Performance also will fluctuate among 3G phones that play streaming video. If possible, evaluate these features before buying.
Finally, ask about the phone's battery life. At the very least, you'll want a handset with more than three hours of continuous talk time and more than five days of standby time. Though every phone will have a rated battery life as set by the manufacturer, your real-world experience will vary, so you should check editorial reviews as well.
Style
The Samsung FlipShot SCH-U900 is a flip phone. Cell phones come in a variety of form factors. Flip phones and candy bar models are the most common, but slider phones have grown quite popular as well in the last couple years. Swivel phones are also available, but they are relatively few in number.
Each form factor has its unique characteristics, so you'll want to think carefully about which is best for you. For example, flip phones are useful if you frequently store your mobile in a pocket when on the go since the shape prevents accidental dialing. Also, since they cradle your head naturally, flip phones can be more comfortable for some users. On the other hand, candy bar-style phones can be sturdier and, for many users, easier to use. Lastly, slider models can provide the best of both worlds, and many people just find the sliding action appealing. When making your decision, be sure to hold the mobile in your hand and next to your ear to see how comfortable it is to hold in your hand.
Now it's time to think about more specific design concerns. When evaluating a new phone you should first examine the size and placement of the buttons and controls and the size of the text on the display. Make sure that the controls are big enough and that you can understand how to use them. Though thin phones are very popular they usually have keypads that are flat with the surface of the phone, which can be difficult to use. If you're considering a phone with a full alphabetic keyboard, you should test that as well.
Secondly, look at the display and see if you can read the text without straining. If you have a flip phone, an external screen is advisable so you won't have to open the phone to see your caller's identity. Thanks to the iPhone, touch screens have also grown in popularity. Though touch screens provide a nice "wow" factor, many don't provide tactile feedback, which can entail a learning curve for many users.
Finally, remember that you'll want to enjoy using your phone and carrying it around. So go for an interface that's attractive and easy to use, and pick a color and shape you won't mind holding in your hand. And since some handsets are more rugged than others, find something that fits your activity level.
Features
The LG Voyager VX10000 has a touch screen and a full alphabetic keyboard. If you thought picking a design was hard, choosing your features isn't any easier. The list of possible mobile features is extensive, so carefully consider each point. As a general rule, you shouldn't buy anything more than you need, so don't let a carrier salesperson pressure you into buying an expensive handset. If you want a handset just to make calls, stick with something simple that doesn't offer a lot of extra features. Though basic phones are often overshadowed by high-end handsets in carrier stores, a variety of such models exist. But you may have to ask for them.
If you're going to use your mobile for e-mail or organizational tasks, go with a higher-range model or even a smart phone. Alternatively, if you'd like entertainment options on your handset, consider a camera phone or a device with an MP3 player or streaming video.
Performance
The Sony Ericsson W580i is a slider phone. Though design and features are very important when buying a cell phone, performance is the most critical point to consider. Remember, a cell phone is only as good as the calls it makes, so even the most feature-rich and design-centric handset is worthless if it can't offer decent call quality. And while the strength of a carrier's network is critical to making good calls, the strength of the phone's antenna and receiver play a big part in performance as well.
Determining call quality will take some work on your part. Editorial reviews are helpful, but call quality is ultimately subjective and will vary sharply--even for the same kind of phone--according to the user's geographic location, the numbers of callers using a carrier's network at a given time, and even atmospheric interference. You can start by asking your friends and see what they recommend. Also, ask to test their phone for yourself. When shopping in a carrier store, ask to make a test call with any handsets that perk your interest. If they don't have working display phones, ask a sales rep to use one. When evaluating call quality listen for the clarity of the voices and the volume level. Check to see if the phone picks up any static or interference and ask you callers how you sound to them. Remember, you can always test a phone during the grace period and exchange it if necessary.
If you're looking for a good camera phone or multimedia handset, you should also consider how those features will perform. Every camera phone will vary in photo quality and some music phone will be better than others. Performance also will fluctuate among 3G phones that play streaming video. If possible, evaluate these features before buying.
Finally, ask about the phone's battery life. At the very least, you'll want a handset with more than three hours of continuous talk time and more than five days of standby time. Though every phone will have a rated battery life as set by the manufacturer, your real-world experience will vary, so you should check editorial reviews as well.
A fact that no one know about FACEBOOK
When Facebook raised $240 million from Microsoft in 2007, and another $235 million in debt and equity in 2008, everyone thought they had plenty of cash to get through their big growth phase. With that kind of cash, the company could hire as many people as it needed to and not worry about profitability or going public until at least 2009, as board member Jim Breyer said in 2007.
But a confluence of factors may be conspiring to throw those assumptions out the window and force Facebook back to the capital markets much earlier than they originally planned. We’ve heard from multiple sources that they are testing the capital markets right now, in fact, and may be considering a near term capital raise at terms that could be much more favorable to investors than the previous $15 billion round that Microsoft kicked off in October 2007.
Facebook Is Growing, But So Are Costs
There’s no doubt that Facebook is growing at a breathtaking pace. A year ago, according to Comscore, they had just 74 million unique monthly visitors and 35 billion page views. Today those numbers have grown by 118% and 74%, respectively, to 161 million unique visitors and 61 billion page views per month.
Facebook’s growth, thanks to all these user-created translated versions of the site, has probably exceeded even their own internal projections. And running this engine isn’t cheap.
The company is likely spending well over a $1 million per month on electricity alone, say experts we’ve spoken with. Bandwidth is likely another $500,000 or more per month on top of that. The company has earmarked $100 million to buy 50,000 servers this year and next. And sources say they’ve been buying one NetApp 3070 storage system per week just to keep up with all this user generated content. At up to $2 million each, that adds up quickly – we’ve heard estimates that they may have spent as much as $30 million this year alone with the company. And the icing on the cake – earmark another $15 million per year in office and datacenter rent payments.
And don’t forget those human assets. With 750 employees and growing, Facebook is spending at least another $10 million per month on payroll.
It costs a couple of hundred million dollars a year just to keep the lights on at Facebook. But the real problem is keeping up with growth, particularly storage needs. Add another $100 million or more per year for capital expenditures, and you’ve got a company that’s doing exactly the opposite of printing money.
So How ‘Bout Those Revenues?
eMarketer estimates $265 million in revenue for Facebook in 2008. That’s great, right? Well, not really. The company is still losing money – lots of it – at current revenues. And it’s not clear that revenue will grow as robustly as costs.
Most of Facebook’s growth is outside of the U.S. A year ago, according to Comscore, Facebook had 31 million U.S. visitors, about 42% of the total. Today, U.S. visitors have grown to just 41 million.
19 million live in Africa and the Middle East. 26 million are in Asia. Europe, with 48 million Facebook users, has a larger share than the U.S. Another 16 million are in Latin America.
Just one in four Facebook users come from the U.S. today.
As we wrote last summer, most of these international users can’t be monetized today. And to make things worse, bandwidth costs in those countries is generally much higher than the U.S. So the users cost more, and they don’t bring in any revenue.
That international growth might be ok if U.S. growth remained strong. But the U.S. market just seems to be tapped at this point, and gaining market share from MySpace is a battle. As we wrote in August, at current growth rates it will take Facebook 18 years to overtake MySpace in the U.S.
Uh Oh, The Economy
So costs are skyrocketing, and revenues can’t keep up. Ok, But Facebook still has plenty of money, right?
Wrong.
The economy isn’t looking so hot, and it may get worse. If revenues don’t grow substantially, the company’s runway of cash gets much shorter. 2008 revenues are likely $100 million less than the company anticipated a year ago. If the economic train really derails, Facebook could be in big trouble.
A big chunk, probably a majority, of the roughly $500 million the company has raised is already gone. Even more will be spent next year, particularly if international growth rates remain constant (and there is lots and lots of room to grow internationally). Facebook could be down to just a year’s worth of cash at this point, with no IPO horizon in sight.
And even if they have cash into 2010 (its nearly impossible to figure out exactly how much they’re burning), the economic downturn is likely to be much, much worse than they anticipated. If they don’t grab the money now, it may not be available later on.
How does Facebook get its revenue? wonder??
The obvious answer is advertising. However, you can now purchase "gifts" to send to your friends. This month's featured gift is Aviator Sunglasses, "limited edition," at 1,000,000 units for a price of $1. Thats a lot of one dollars! I guess that's how they generate at least a portion of their income.
Facebook still makes most of its money from advertising...
Facebook, like many other community based web sites, generates the majority of it's revenue through what is called "pool investing." In Layman's Terms, pool investing consist of a number of investors pouring their money into a particular investment such as Facebook. Simply put, the more investors the more money, the more money, the more revenue.
.....in regard to the above paragraph about "pool investing" and the notion that "Simply put, the more investors the more money, the more money, the more revenue" -- there's a term for that: PONZI SCHEME!
Facebook still makes most of its money from advertising...
Facebook, like many other community based web sites, generates the majority of it's revenue through what is called "pool investing." In Layman's Terms, pool investing consist of a number of investors pouring their money into a particular investment such as Facebook. Simply put, the more investors the more money, the more money, the more revenue.
.....in regard to the above paragraph about "pool investing" and the notion that "Simply put, the more investors the more money, the more money, the more revenue" -- there's a term for that: PONZI SCHEME!
Friday, May 7, 2010
Apple lost their precious IPhone 4G Prototype? True? Fake?
Gray Powell—a North Carolina State University 2006 graduate and talented amateur photographer—is an Apple Software Engineer working on the iPhone Baseband Software, the little program that enables the iPhone to make calls. A dream job for a talented engineer like Powell, an Apple fan who always wanted to meet Steve Jobs.
On the night of March 18, he was enjoying the fine imported ales at Gourmet Haus Staudt, a nice German beer garden in Redwood City, California. He was happy. [UPDATED] After all, it was his birthday. He was turning 27 that very same day, and he was celebrating. The place was great. The beer was excellent. "I underestimated how good German beer is," he typed into the next-generation iPhone he was testing on the field, cleverly disguised as an iPhone 3GS. It was his last Facebook update from the secret iPhone. It was the last time he ever saw the iPhone, right before he abandoned it on bar stool, leaving to go home.
It a simple, honest mistake in the middle of celebration. Something that anyone, from Steve Jobs to Jonathan Ive, could have done. Knowing how ferocious and ruthless Apple is about product leaks, those beers may have turned out to be the bitterest of his life.
(Almost) Impenetrable Security
Until now, Apple's legendary security has always worked perfectly. Perhaps there was a blurry factory photo here, or some last-minute information strategically whispered to some friendly media there. But when it comes to the big stuff, everything is airtight. At their Cupertino campus, any gadget or computer that is worth protecting is behind armored doors, with security locks with codes that change every few minutes. Prototypes are bolted to desks. Hidden in these labs, hardware, software and industrial-design elves toil separately on the same devices, without really having the complete picture of the final product.
And hidden in every corner, the Apple secret police, a team of people with a single mission: To make sure nobody speaks. And if there's a leak, hunt down the traitor, and escort him out of the building. Using lockdowns and other fear tactics, these men in black are the last line of defense against any sneaky eyes. The Gran Jefe Steve trusts them to avoid Apple's worst nightmare: The leak of a strategic product that could cost them millions of dollars in free marketing promotion. One that would make them lose control of the product news cycle.
But the fact is that there's no perfect security. Not when humans are involved. Humans that can lose things. You know, like the next generation iPhone.
Lost and Found
Apple security's mighty walls fell on the midnight of Thursday, March 18. At that time, Powell was at Gourmet Haus Staudt, just 20 miles from the company's Infinite Loop headquarters, having his fun. Around him, other groups of people were sharing the jolly atmosphere, and plenty of the golden liquid.
The person who eventually ended up with the lost iPhone was sitting next to Powell. He was drinking with a friend too. He noticed Powell on the stool next to him but didn't think twice about him at the time. Not until Powell had already left the bar, and a random really drunk guy—who'd been sitting on the other side of Powell—returned from the bathroom to his own stool.
The Random Really Drunk Guy pointed at the iPhone sitting on the stool, the precious prototype left by the young Apple engineer.
"Hey man, is that your iPhone?" asked Random Really Drunk Guy.
"Hmmm, what?" replied the person who ended up with the iPhone. "No, no, it isn't mine."
"Ooooh, I guess it's your friend's then," referring to a friend who at the time was in the bathroom. "Here, take it," said the Random Really Drunk Guy, handing it to him. "You don't want to lose it." After that, the Random Really Drunk Guy also left the bar.
The person who ended up with the iPhone asked around, but nobody claimed it. He thought about that young guy sitting next to him, so he and his friend stayed there for some time, waiting. Powell never came back.
During that time, he played with it. It seemed like a normal iPhone. "I thought it was just an iPhone 3GS," he told me in a telephone interview. "It just looked like one. I tried the camera, but it crashed three times." The iPhone didn't seem to have any special features, just two bar codes stuck on its back: 8800601pex1 and N90_DVT_GE4X_0493. Next to the volume keys there was another sticker: iPhone SWE-L200221. Apart from that, just six pages of applications. One of them was Facebook. And there, on the Facebook screen, was the Apple engineer, Gray Powell.
Thinking about returning the phone the next day, he left. When he woke up after the hazy night, the phone was dead. Bricked remotely, through MobileMe, the service Apple provides to track and wipe out lost iPhones. It was only then that he realized that there was something strange that iPhone. The exterior didn't feel right and there was a camera on the front. After tinkering with it, he managed to open the fake 3GS.
There it was, a shiny thing, completely different from everything that came before.
He reached for a phone and called a lot of Apple numbers and tried to find someone who was at least willing to transfer his call to the right person, but no luck. No one took him seriously and all he got for his troubles was a ticket number.
He thought that eventually the ticket would move up high enough and that he would receive a call back, but his phone never rang. What should he be expected to do then? Walk into an Apple store and give the shiny, new device to a 20-year-old who might just end up selling it on eBay?
The Aftermath
Weeks later, Gizmodo got it for $5,000 in cash. At the time, we didn't know if it was the real thing or not. It didn't even get past the Apple logo screen. Once we saw it inside and out, however, there was no doubt about it. It was the real thing, so we started to work on documenting it before returning it to Apple. We had the phone, but we didn't know the owner. Later, we learnt about this story, but we didn't know for sure it was Powell's phone until today, when we contacted him via his phone.
On the night of March 18, he was enjoying the fine imported ales at Gourmet Haus Staudt, a nice German beer garden in Redwood City, California. He was happy. [UPDATED] After all, it was his birthday. He was turning 27 that very same day, and he was celebrating. The place was great. The beer was excellent. "I underestimated how good German beer is," he typed into the next-generation iPhone he was testing on the field, cleverly disguised as an iPhone 3GS. It was his last Facebook update from the secret iPhone. It was the last time he ever saw the iPhone, right before he abandoned it on bar stool, leaving to go home.
It a simple, honest mistake in the middle of celebration. Something that anyone, from Steve Jobs to Jonathan Ive, could have done. Knowing how ferocious and ruthless Apple is about product leaks, those beers may have turned out to be the bitterest of his life.
(Almost) Impenetrable Security
Until now, Apple's legendary security has always worked perfectly. Perhaps there was a blurry factory photo here, or some last-minute information strategically whispered to some friendly media there. But when it comes to the big stuff, everything is airtight. At their Cupertino campus, any gadget or computer that is worth protecting is behind armored doors, with security locks with codes that change every few minutes. Prototypes are bolted to desks. Hidden in these labs, hardware, software and industrial-design elves toil separately on the same devices, without really having the complete picture of the final product.
And hidden in every corner, the Apple secret police, a team of people with a single mission: To make sure nobody speaks. And if there's a leak, hunt down the traitor, and escort him out of the building. Using lockdowns and other fear tactics, these men in black are the last line of defense against any sneaky eyes. The Gran Jefe Steve trusts them to avoid Apple's worst nightmare: The leak of a strategic product that could cost them millions of dollars in free marketing promotion. One that would make them lose control of the product news cycle.
But the fact is that there's no perfect security. Not when humans are involved. Humans that can lose things. You know, like the next generation iPhone.
Lost and Found
Apple security's mighty walls fell on the midnight of Thursday, March 18. At that time, Powell was at Gourmet Haus Staudt, just 20 miles from the company's Infinite Loop headquarters, having his fun. Around him, other groups of people were sharing the jolly atmosphere, and plenty of the golden liquid.
The person who eventually ended up with the lost iPhone was sitting next to Powell. He was drinking with a friend too. He noticed Powell on the stool next to him but didn't think twice about him at the time. Not until Powell had already left the bar, and a random really drunk guy—who'd been sitting on the other side of Powell—returned from the bathroom to his own stool.
The Random Really Drunk Guy pointed at the iPhone sitting on the stool, the precious prototype left by the young Apple engineer.
"Hey man, is that your iPhone?" asked Random Really Drunk Guy.
"Hmmm, what?" replied the person who ended up with the iPhone. "No, no, it isn't mine."
"Ooooh, I guess it's your friend's then," referring to a friend who at the time was in the bathroom. "Here, take it," said the Random Really Drunk Guy, handing it to him. "You don't want to lose it." After that, the Random Really Drunk Guy also left the bar.
The person who ended up with the iPhone asked around, but nobody claimed it. He thought about that young guy sitting next to him, so he and his friend stayed there for some time, waiting. Powell never came back.
During that time, he played with it. It seemed like a normal iPhone. "I thought it was just an iPhone 3GS," he told me in a telephone interview. "It just looked like one. I tried the camera, but it crashed three times." The iPhone didn't seem to have any special features, just two bar codes stuck on its back: 8800601pex1 and N90_DVT_GE4X_0493. Next to the volume keys there was another sticker: iPhone SWE-L200221. Apart from that, just six pages of applications. One of them was Facebook. And there, on the Facebook screen, was the Apple engineer, Gray Powell.
Thinking about returning the phone the next day, he left. When he woke up after the hazy night, the phone was dead. Bricked remotely, through MobileMe, the service Apple provides to track and wipe out lost iPhones. It was only then that he realized that there was something strange that iPhone. The exterior didn't feel right and there was a camera on the front. After tinkering with it, he managed to open the fake 3GS.
There it was, a shiny thing, completely different from everything that came before.
He reached for a phone and called a lot of Apple numbers and tried to find someone who was at least willing to transfer his call to the right person, but no luck. No one took him seriously and all he got for his troubles was a ticket number.
He thought that eventually the ticket would move up high enough and that he would receive a call back, but his phone never rang. What should he be expected to do then? Walk into an Apple store and give the shiny, new device to a 20-year-old who might just end up selling it on eBay?
The Aftermath
Weeks later, Gizmodo got it for $5,000 in cash. At the time, we didn't know if it was the real thing or not. It didn't even get past the Apple logo screen. Once we saw it inside and out, however, there was no doubt about it. It was the real thing, so we started to work on documenting it before returning it to Apple. We had the phone, but we didn't know the owner. Later, we learnt about this story, but we didn't know for sure it was Powell's phone until today, when we contacted him via his phone.
Coverflow Music app coming soon
The makers of Landscape Pro have done it again and are currently developing iMeLo is a music player application that will have the interface similar to iphone’s coverflow, the application is still development an not release now but preview version coming out soon
* Developing for N97/5800XM/i8910HD and non-touch phone
Check it out in action
* Developing for N97/5800XM/i8910HD and non-touch phone
Check it out in action
Intel's Next Processor Details Leaked?
A Taiwanese publication is reporting that Intel (NASDAQ: INTC) plans to release three Nehalem quad-core processors at the end of the fourth quarter, complete with specs on the new chips. DigiTimes, based in Taipei, cited motherboard vendors as its sources, many of which are also based in Taipei.
The official model names have not been set, but the specs list the three CPUs – with the codenames XE, P1 and MS3 – at clock speeds of 3.2GHz, 2.93GHz and 2.66GHz, respectively. All three have a thermal design power (TDP) envelope of 130W, 8MB L3 cache and come with simultaneous multi-threading (SMT) technology, which will allow for two threads per core, the report said.
In addition to the chips, Intel (NASDAQ: INTC) will also launch the X58 and ICH10 chipset combination to support these processors. These will use the QuickPath Interconnect (QPI) architecture, replacing the venerable frontside bus design.
The TDP seems rather high, given Intel's top Core 2 processors run at 95 watts and the top Xeons run at 120 watts. Part of the reason is that the on-die memory controller will add a good 15 to 20 watts to the processor, since it is no longer a separate chip. But also, reasons the analysts, that's the top end of the power rating.
"For all I know, that could be a maximum rating just so you could design a heat sink for worst case scenario," said Tony Massimini, chief of technology for Semico Research. "It was probably something on a spec sheet, but right now I would guess those spec sheets are a boiler plate and will be the maxed on the top end. I would think when these [processors] are announced they will put out more precise spec sheets."
Nathan Brookwood, research fellow with Insight 64, was of the same mind. "This is the max they can put into a desktop, air cooled platform. Clearly over time that number will get better," he told InternetNews.com.
Intel declined to comment on the DigiTimes story, saying only that it was on track to release Nehalem in the fourth quarter of this year.
Nehalem is a major new architecture from Intel, one that finally puts the venerable frontside bus and external memory controller out to pasture for good. It adds a memory controller to the CPU and a high-speed interconnect, meaning the architecture will be very similar to AMD's Athlon, Opteron and Phenom designs.
Nehalem will scale from two to eight cores and features the return of multithreading, allowing each core to run two threads at once. Its design will be used in commercial desktops, laptops and server processors, so it will cover the range of Intel designs.
The clock speeds are pretty much in line with what's available today, but the on-chip memory controller and Quickpath will make it much faster. "While it's going at roughly the same clock rates as today, because they have much more memory bandwidth and much less memory latency, they should get some substantial improvements in performance," said Brookwood.
The specs DigiTimes cited also listed support for up to four PCI Express 8x slots and support AMD's Quad CrossFireX technology for running multiple GPU cards. However, there was no word on whether Intel will or wants to license nVidia's SLI technology, which does the same ting.
It seemed odd that Intel would work with the company that's suing it for antitrust over the company that's just kicking at its ankles. Massimini thinks a deal will eventually be made.
"Everybody's out to make money," he said. "They can argue and sic each other's lawyers on each other but ultimately, they have to sell parts, and it's kind of a tug of war, love/hate relationship in this business. But it's in Intel's interests to show they are willing to work with companies and not shut anybody out."
He said it's just a matter of ironing out details. Brookwood said he wasn't sure why Intel was working with AMD (NYSE: AMD) but not nVidia (NASDAQ: NVDA).
The official model names have not been set, but the specs list the three CPUs – with the codenames XE, P1 and MS3 – at clock speeds of 3.2GHz, 2.93GHz and 2.66GHz, respectively. All three have a thermal design power (TDP) envelope of 130W, 8MB L3 cache and come with simultaneous multi-threading (SMT) technology, which will allow for two threads per core, the report said.
In addition to the chips, Intel (NASDAQ: INTC) will also launch the X58 and ICH10 chipset combination to support these processors. These will use the QuickPath Interconnect (QPI) architecture, replacing the venerable frontside bus design.
The TDP seems rather high, given Intel's top Core 2 processors run at 95 watts and the top Xeons run at 120 watts. Part of the reason is that the on-die memory controller will add a good 15 to 20 watts to the processor, since it is no longer a separate chip. But also, reasons the analysts, that's the top end of the power rating.
"For all I know, that could be a maximum rating just so you could design a heat sink for worst case scenario," said Tony Massimini, chief of technology for Semico Research. "It was probably something on a spec sheet, but right now I would guess those spec sheets are a boiler plate and will be the maxed on the top end. I would think when these [processors] are announced they will put out more precise spec sheets."
Nathan Brookwood, research fellow with Insight 64, was of the same mind. "This is the max they can put into a desktop, air cooled platform. Clearly over time that number will get better," he told InternetNews.com.
Intel declined to comment on the DigiTimes story, saying only that it was on track to release Nehalem in the fourth quarter of this year.
Nehalem is a major new architecture from Intel, one that finally puts the venerable frontside bus and external memory controller out to pasture for good. It adds a memory controller to the CPU and a high-speed interconnect, meaning the architecture will be very similar to AMD's Athlon, Opteron and Phenom designs.
Nehalem will scale from two to eight cores and features the return of multithreading, allowing each core to run two threads at once. Its design will be used in commercial desktops, laptops and server processors, so it will cover the range of Intel designs.
The clock speeds are pretty much in line with what's available today, but the on-chip memory controller and Quickpath will make it much faster. "While it's going at roughly the same clock rates as today, because they have much more memory bandwidth and much less memory latency, they should get some substantial improvements in performance," said Brookwood.
The specs DigiTimes cited also listed support for up to four PCI Express 8x slots and support AMD's Quad CrossFireX technology for running multiple GPU cards. However, there was no word on whether Intel will or wants to license nVidia's SLI technology, which does the same ting.
It seemed odd that Intel would work with the company that's suing it for antitrust over the company that's just kicking at its ankles. Massimini thinks a deal will eventually be made.
"Everybody's out to make money," he said. "They can argue and sic each other's lawyers on each other but ultimately, they have to sell parts, and it's kind of a tug of war, love/hate relationship in this business. But it's in Intel's interests to show they are willing to work with companies and not shut anybody out."
He said it's just a matter of ironing out details. Brookwood said he wasn't sure why Intel was working with AMD (NYSE: AMD) but not nVidia (NASDAQ: NVDA).
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